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DETAIL
Game format: Game Version: v6.64
Version: Warcraft III Frozen Throne expansion set 1.24b or latest
Competition Method: 5 vs 5
Game Mode: Captain Mode & Observer Info (-CMOI) Tournament Structure: Qualifiers > Group Stage > Playoffs (Double Elimination) Match Winner: The team that completely destroys the opponent’s Ancient or if the opponent Team surrenders
Substitutions: Two substitute players will be permitted for each team. All substitute players are strictly not allowed to play for any other teams throughout the tournament.
Start-Up: The match will begin with a coin toss and winner of the coin toss will get to choose:
(a) Sentinel/Scourge side of the map or (b) Draft order (1st/2nd pick) The side that losses in the coin toss can choose the latter
Game Play
Sharing:
i. Sharing of item is allowed as long as the game permits
ii. Gamers are not allow to commit suicide to pass the “Divine Rapier” intentionally
iii. Sharing control is allowed
Item Limitation:
i. There is no item limitation or restriction whatsoever
Backdoor: Backdoor is ALLOWED.
Hero Limitation:
i. There is no hero limitation or restriction whatsoever
Winning Condition:
i. Completely destroy the tree or the throne of the opponents’ team
ii. Should any team choose to concede/surrender in the midst of the game, an auto win will be awarded to the other respective team
iii. Should any accumulated 3 warnings in the course of the tournament, an auto win will be awarded to the other respective team
iv. Should any unexpected circumstances of the game happens, the final winning decision will be made by the head marshals of the tournament
General Rules
Setup and Configuration:
i. Teams will be given 5 minutes to warm up before the match starts
ii. No non-standard game settings or third party applications that affect game play may be used. Only the usage of WARKEYS is allowed to be used at your own preference
iii. Teams being caught using either will be punished at the game marshal’s discretion
iv. Replays of each match will be required by every team. In the event of disputes, the tournament marshal may need to review a particular match replay
v. The result will be finalized if there are no disputes within the 10 MINUTES after the game has ended
Participants of the tournament should be well-aware of the scheduled time slot of the tournament as teams would be entitled to claim a default win for the match if the opposing team doesn’t show up for the match 15 MINUTES after the scheduled time
Personal Equipment:
i. Players are encouraged to bring their own gaming equipment but will be required to provide the drivers on a thumb drive for installation if needed
ii. The organizer will not be held responsible for any fault / damage arising to the installation
iii. The organizer will not be responsible to provide full equipment to the participants
Disconnections & Save Game Process:
i. Competing teams are advised to save their games as frequently depending on the necessity as the game progresses advisable at EVERY 5 MINUTES.
ii.ii. ii. Competing teams are advised to save after first blood or after any major battle in the progress of the game under the agreement of both competing teams
iii. iii. Competing teams must bear all responsibility in saving the game throughout the tournament
iv. iv. The game marshal/ organizer will not be responsible should any participating teams fails to obtain a save file should a PC error or crash occurs
v. v. In the event of any disconnection for the first 5 MINUTES of the game. The match will be RESTARTED. However, if a “First Blood” occurs, there will be no remake
vi. vi. In the event of any disconnection AFTER 5 MINUTES of game play. The match will be reloaded from the SAVED GAME file
vii. vii. In the event a save file is LOST, the game marshal holds all power pass verdict on who is the winner of the match depending on :
(A) Each hero = 1 kill count
(B) Level 1 Tower = 2 kill count
(C) Level 2 Tower = 3 kill count
(D) Level 3 Tower = 4 kill count
(E) Level 4 Tower = 5 kill count
(F) Aegis = 1 kill count
(G) Barracks = 5 kill count
viii. viii. Should a match be restarted due to 5 minutes game play disconnection, all players MUST pick the same heroes & proceed to same starting lane with default items as before disconnection occurred. On INITIAL CREEP CONTACT, players may choose to switch lanes
Sportsmanship Conduct & Bugs Exploitation:
i. Gamers must report to the registration counter 30 MINUTES before the match. Participants who are late for more than 10 MINUTES will be disqualified. No dispute or whatsoever will be entertained
ii.ii. ii. Abusive behavior towards the organizer/game marshal/ opponent team will result in a warning. No foul language and abusive/racial behavior will be tolerated in the course of the tournament
iii. iii. An individual is only allowed to play for 1 team ONLY throughout the course of the tournament
iv. iv. Bugs Exploitation:
No Exploitation of any known old or new bug discovered during play. Explanations like "exploiting/activating the bug unknowingly", "we had no idea this bug existed" or similar excuses will not be entertained. Participants are required to update themselves with the latest competing tournament rules
The following rules are subject to modification in the following aspects:-
i. Use of most recent patch/version release of each official game within the tournament's organizing committee’s own discretion
ii. Changes to in-game settings and options necessitated by the use of most recent patch version/release
iii. Cheat Protection Program release and/or cheat protection functions
iv. Teams are responsible to check the rules on a regular basis and prior to every match to ensure they are in complete compliance. Teams must understand that rules listed are guidelines to ensure fair and competitive play and are subject to interpretation by the marshals based on the spirit of the game
By Participating in this tournament, participants fully and unconditionally agree to accept and to be bound by the aforesaid terms and conditions of the tournament and the decision of SMM, which is final.
GOOD LUCK & GOOD GAME!
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